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bopo.doc
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1995-04-22
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The Bopotron game (ANALOG #27) is laid out on a grid 38 units wide
(X-Pos.) and 23 units down (Y Pos.). Reproduce this grid and
draw YOUR game on it.
LINE GROUP: xxx=LEVEL*20+80 (Plus 1 for each extra long line)
2xxx Bopotron location X,Y, Initial Power, Maximum Power.
3xxx Exit girder X,Y.
4xxx No. of girders, Girder #1 Pos. (X,X,Y), ..Etc.
5xxx No. of ladders, Ladder #1 Pos. (Y,Y,X), ..Etc. (Ladders are
three units wide.)
6xxx No. of Power Packs (Batteries), Power Pack #1 Pos. X,Y,
..Etc. (Power Packs are 2x2 units in size.)
7xxx No. of Power Units (Radiators), Power Unit #1 Pos. X,Y,
..Etc. (Power Units are 2x2 units in size.)
8xxx No. of Platforms (Max=2), No. of Vectors for Platform #1 (Max=5),
Orig. x, Orig. y, Dest. X, Dest. Y, Speed, ..Etc. (Platforms are two
units wide.)
NOTES:
Girder location (X,X,Y) means the left side, right side, Y Pos. (Y=4 Min.)
Ladder location (Y,Y,X) means the top, bottom, X Pos. (X=36 Max.)
Component locations are the lower-left points of the figures.
The Platforms move 60 times a second divided by the Speed number. They
also may move diagonally.
Program lines 156 and 170 must be adjusted to reflect the maximum No.
of levels created.
This game represents a spaceship where the crew is in cryogenic
suspended animation. All systems are on automatic.
The object of the game is for BOPOTRON to charge up himself at the
Power Packs and then recharge the Power Units, so they will radiate
power to all the automatic equipment. All he needs to do is stand beside
each unit to transfer energy. Push trigger for faster running, but it
cost you more power!
Once all Power Units are radiating, he exits at the Exit (flashing)
Girder to travel to the